
For example, in contrast to a real-life F1 race, everyone in the game drives the same number of laps. Unfortunately, there are too many idiosyncracies, bugs, and flaws in the game to make it a top game. Hakkinen and Coulthard, for instance, like their setups completely different even if they were in the same team.
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One nice touch is the excellent distinction between drivers and cars: two drivers will likely demand two different setups even with the same car. Real-time statistics on lap times, tire wear, and other parameters let you keep a close look on how well the team is doing. Called the "TV view," this gives an impression of watching a live-TV broadcast, except here the cars move faster ) Once the race begins, you can manage pit stops and your driver's aggressiveness level. All tracks, sponsors, drivers, teams and employees have their real names and pictures in the game, thanks to licenses acquired by the developer.į1 Manager 2000 offers a 3D view of the race which is quite exciting to watch. The game lets you manage an F1 team from the 1999 season, putting you in control of every aspect of the business from negotiating with sponsors, developing car components, hiring employees, to testing, car assembly, and pit stop strategies on the circuit. But I guess it's safe to say that in a field of one, GPW reigns supreme (and guess which part of that sentence will be used in the adverts).F1 Manager 2000 from Intelligent Games is a decent F1 manager game that unfortunately was too bug-riddled in the first release to pose any real challenge to the superb Grand Prix Manager 2 game from Edcom/MicroProse. I say fairly nice as a lot of the time it does feel as though you're just going through the motions rather than actually making strategic decisions about your team. Most of the faults are more to do with the cumbersome nature of the presentation than actual flaws with the programming and if you can live with them, then there's a fairly nice game underneath. K Despite its problems, you do find yourself warming to GPW after a while. Consequently you've no real way of knowing what's going on with your cars other than watching the bits fall off.
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There are plenty of ways to view the race (the pseudo-3D TV views are strange at first, although you do get used to them) but there's a surprising lack of telemetry data for you to analyse. There can be something like 50 emails coming in each month and it's far too easy to lose track of where you are and what needs to be done. It'd be OK if you were only checking one or two things between each race, but you have to micro-manage everything in the game, from tyre wear to the staff levels of your official fan club. But rather than giving you an instant link to the necessary data, you have to click on the engineering section, open the design team page and then search for the driving aids section, and so on. You get an email from your design team telling you they've completed work on the new automatic braking system, let's say. Losing TrackĪnother problem is the lack of CM3-style accessibility or cross-referencing that's vital in games of this nature.

And the Stewart team (one of my personal favourites) is still stuck with Ford with no sign of Jaguar in the game. On the negative side Jacques Villeneuve is still being arsey and refusing to let MicroProse use his name, hence 'John Newhouse' driving for Williams (presumably with his Aussie singer girlfriend Donni Minnow hanging around the pit lane).
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On the plus side it means we've still got the likes ofToranosuke Takagi hanging around (good for comedy value). The 1998 season, as people like sports sims to be up-to-date. On the licensing side of things, it's odd we have to start with While it wouldn't have been out of place in some WomeworW-style space exploration epic, it has as much to do with F1 as the 'music' of Keith Harris has with Oasis. It sounds like Phillip Glass having a mystical love child with Jean Michel Jarre (during Jarre's early '80s period). The first thing that hits you is how weird the music is.

Sure, most of the driving sims allow you to tinker with the set-up of your car, but how many let you decide which catering firm to use at each race? I Wish I Could Drive But let's not kid ourselves into thinking that we're watching it for any reason other than the hope of witnessing a massive Carmageddon-style pile-up.Īnyhow, Grand Prix World concerns itself with managing an F1 team rather than driving for one, putting it in a field of exactly, er, one game. Granted, next to spending all night playing Planescape: Tomament it's the best reason for staying up until 5am on a Sunday.
